When Sonic Frontiers debuted the first little bits of gameplay, fans immediately drew comparisons to Breath of the Wild. It wasn’t hard to do. We were shown Sonic racing through realistic, natural-looking environments, exploring great stone artifacts that dotted the landscape. There was no timer, no counter ticking up the number of rings acquired, just Sonic and a seemingly open world.
And while Sonic Frontiers’ creative officer Takashi Iizuka understood why, to some fans, the game looks like Sega’s late-hour attempt to replicate BOTW’s success, it’s actually nothing like that. “We’re starting a design perspective that is totally different from what other open-world games are,” Iizuka said to me through a translator at Summer Game Fest...
Keep it Clean. Please avoid obscene, vulgar, lewd,
racist or sexually-oriented language. PLEASE TURN OFF YOUR CAPS LOCK. Don't Threaten. Threats of harming another
person will not be tolerated. Be Truthful. Don't knowingly lie about anyone
or anything. Be Nice. No racism, sexism or any sort of -ism
that is degrading to another person. Be Proactive. Use the 'Report' link on
each comment to let us know of abusive posts. Share with Us. We'd love to hear eyewitness
accounts, the history behind an article.
(0) comments
Welcome to the discussion.
Log In
Keep it Clean. Please avoid obscene, vulgar, lewd, racist or sexually-oriented language.
PLEASE TURN OFF YOUR CAPS LOCK.
Don't Threaten. Threats of harming another person will not be tolerated.
Be Truthful. Don't knowingly lie about anyone or anything.
Be Nice. No racism, sexism or any sort of -ism that is degrading to another person.
Be Proactive. Use the 'Report' link on each comment to let us know of abusive posts.
Share with Us. We'd love to hear eyewitness accounts, the history behind an article.