Diablo Immortal’s announcement upset a lot of fans of the franchise who felt a mobile version of their beloved game would come at the expense of a more traditional Diablo gaming experience. After a short time with the game ahead of its release on June 2nd (though the game has been rolling out early in some regions today), I found two things to be true. The first is that Blizzard has created a game that admirably captures the look and feel of a traditional Diablo game. The second is that Immortal is also a game designed to extract the most money out of its players.
From the couple hours I’ve played, the map is expansive with many different areas gated by level requirements and many places within those areas in which you can get up to all...
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Keep it Clean. Please avoid obscene, vulgar, lewd, racist or sexually-oriented language.
PLEASE TURN OFF YOUR CAPS LOCK.
Don't Threaten. Threats of harming another person will not be tolerated.
Be Truthful. Don't knowingly lie about anyone or anything.
Be Nice. No racism, sexism or any sort of -ism that is degrading to another person.
Be Proactive. Use the 'Report' link on each comment to let us know of abusive posts.
Share with Us. We'd love to hear eyewitness accounts, the history behind an article.